Implementing a real-time multiplayer game matchmaking system with Express.js
In this tutorial, we will walk through the process of building a real-time multiplayer game matchmaking system using Express.js. This system will allow players to find opponents and join game sessions in real-time.
Prerequisites
Before we get started, make sure you have the following prerequisites installed:
- Node.js and npm
- Express.js
- Socket.io
Setting Up the Project
- Create a new directory for your project and navigate to it using the command line.
- Initialize a new Node.js project by running
npm init
and following the prompts. - Install Express.js and Socket.io by running
npm install express socket.io
.
Building the Matchmaking System
- Create a new
server.js
file in the root directory of your project. - Import the required modules:
const express = require('express'); const http = require('http'); const socketio = require('socket.io');
- Set up Express.js: ```javascript const app = express(); const server = http.createServer(app); const io = socketio(server);
const PORT = process.env.PORT | 3000; |
server.listen(PORT, () => {
console.log(Server running on port ${PORT}
);
});
4. Implement the matchmaking logic:
```javascript
const waitingPlayers = [];
io.on('connection', (socket) => {
// Add players to the waiting list
waitingPlayers.push(socket);
// Remove player from the waiting list when they disconnect
socket.on('disconnect', () => {
const index = waitingPlayers.indexOf(socket);
if (index !== -1) {
waitingPlayers.splice(index, 1);
}
});
// Check for matching players when enough players are in the waiting list
if (waitingPlayers.length >= 2) {
const players = waitingPlayers.splice(0, 2);
// Create a new game session and notify the players
const gameSession = {
id: generateGameSessionId(),
players,
};
players.forEach((player) => {
player.emit('gameMatched', gameSession);
});
}
});
function generateGameSessionId() {
// Generate a unique game session ID
// You can use a library like shortid or generate a UUID
}
- Add the necessary client-side code to connect to the server and handle the
gameMatched
event.
Conclusion
By following this tutorial, you have implemented a real-time multiplayer game matchmaking system using Express.js. Players can now join game sessions and play against opponents in real-time. You can further enhance this system by adding game-specific logic and handling game sessions using a database.
#gamedevelopment #expressjs